

Everyone asks for features that depend on skill but this means that not all players should be able to solve it - only the most skillful ones. de5) want to have a fair chance to logic their way through the expeditions without having to spend MUCH more goods and diamonds than they can win at the end of the day.Īnd one more (IMPORTANT) thing Many players will come up with fairly good solutions for the mastermind game, but DO NOT expect everyone to be an Einstein and find the OPTIMUM solution in each situation!Ĭlick to expand.I disagree. With only 60% attack bonus (at de5) from the GBs, I need LOTS of luck (and often 8 or more attempts) to win one of these fights. at least 90% attack bonus from the GBs) (and enough rogues and other troops), these battles are solvable with 2 or 3 tries.


For those, who have each of Zeus, CdM and Aachen at level 10 or higher (i.e. very difficult fights at the end of difficulty 3.So these players might want to save their troops for fighting at the Continent map (It happened to me on de3, so I had to complete FMA without building any FMA goods buildings, because I reached the first FMA province only after completing the penultimate FMA technology). For those, difficulty 1 is (barely) solvable (and maybe also halfway through difficulty 2, if they have well-developed Zeus/CdM/Aachen), but only at the cost of lacking troops for the Continent Map. relatively new players (and "experienced" players who have newly started at a "new" server), wo have neither rogue hideouts nor Alcatraz.There are a quite a few reasons, why players might try to solve the expeditions without fighting:
